They integrated Havok physics into the game engine, which simulates real-world physics, to reinforce the player's sense of presence and create new gameplay, and developed the characterization, with more detailed character models and animations. Valve's president, Gabe Newell, set his team the goal of redefining the FPS genre. Development lasted five years and cost US$40 million. Half-Life 2 was created using Valve's Source game engine, which was developed simultaneously. The player controls Gordon Freeman as he joins a resistance movement to liberate Earth from the control of the Combine, a multidimensional alien empire. Like the original Half-Life (1998), Half-Life 2 combines shooting, puzzles, and storytelling, and adds features such as vehicles and physics-based gameplay. It was initially published for Microsoft Windows through Valveās digital distribution service Steam. Half-Life 2 is a 2004 first-person shooter (FPS) game developed and published by Valve Corporation.
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